#ifndef _GAME_MENU_H_
#define _GAME_MENU_H_

#include "cocos2d.h"
#include "GameLayerManager.h"

USING_NS_CC;

class MenuLayer : public CCLayer
{
  public:
    virtual ~MenuLayer();
    static MenuLayer * create();
    bool init();
    void setGameLayerManager(GameLayerManager * pGameLayerManager);
  private:
    MenuLayer();
    GameLayerManager * pGameLayerManager;
    void onPause(CCObject * pObj);
};
#endif
